# import shapes bebouwde kom Nederland landuse=bbkom [0x03 resolution 12-19] include 'inc/address'; name:nl=* & mkgmap:region=Friesland {set name='${name:nl|not-equal:name} / ${name}' | '${name}'} name:fy=* & mkgmap:region=Friesland {set name='${name|not-equal:name:fy} / ${name:fy}'| '${name}'} natural=bay {set toponym=water} toponym=water & area_size() > 200000000 [0x3b resolution 16] toponym=water & area_size() > 50000000 [0x3b resolution 20] toponym=water & area_size() < 50000000 [0x3b resolution 22] waterway=dock {add natural=water} #toponym=* & name=* [0x3b resolution 24 continue] boundary = national_park & name ~ '.*(Naturschutzgebiet|NSG|Naturreservat|NR|domänreservat|Country Park|Regio|regio|Régio|régio).*' {set boundary=nature_reserve} boundary = national_park & protect_class > 2 {set boundary=nature_reserve} boundary = national_park [0x1b resolution 16-19 continue] boundary = national_park [0x21 resolution 20-23 continue] boundary=protected_area & protect_class>=21 & protect_class<=29 {delete boundary} (leisure=nature_reserve | boundary=protected_area | boundary=nature_reserve) [0x21 resolution 20-23 continue] natural=sand | surface=sand [0x53 resolution 21 continue] natural=wetland & wetland=tidalflat [0x3d resolution 22 continue] natural=wetland & wetland!=tidalflat [0x51 resolution 22 continue] natural=water & area_size() >=50000000 [0x3c resolution 14] natural=water & area_size() >=500000 [0x3e resolution 14-18 continue] natural=water & area_size() >=500000 [0x3c resolution 19] natural=water & area_size() >=50000 [0x3e resolution 18-21 continue] natural=water & area_size() >=50000 [0x3c resolution 22] natural=water [0x3d resolution 20-21 continue] natural=water [0x3e resolution 22] waterway=riverbank & area_size() >=250000 [0x3e resolution 14-21 continue] waterway=riverbank & area_size() >=100000 & area_size() < 250000 [0x3e resolution 18-21 continue] waterway=riverbank [0x3c resolution 22] (waterway=canal | waterway=river) & natural!=water [0x3c resolution 22] (waterway=drain | waterway=stream) & natural!=water [0x3c resolution 24] waterway=wadi [0x40 default_name="wadi/wash" resolution 21] aeroway=runway & is_closed()=true [0x05 default_name="aeroway" resolution 22] aeroway=airport [0x07 resolution 18 continue] aeroway=aerodrome [0x07 resolution 20 continue ] aeroway=terminal [0x08 default_name="Terminal" resolution 20 continue] # dont render underground features building=* & (location=underground | parking=underground) {delete building} amenity=* & (location=underground | parking=underground) {delete amenity} military=* & location=underground {delete military} shop=* & location=underground {delete shop} tourism=caravan_site & tents!=yes [0x17 default_name="RV-park" resolution 22] tourism=camp_site & tents=no [0x17 default_name="RV-park" resolution 22] tourism=camp_site | tourism=caravan_site [0x52 default_name="camping" resolution 22] tourism=picnic_site [0x1e resolution 24] tourism=chalet & building!=* [0x50 default_name="bungalowpark" resolution 22] tourism=chalet & building=* {delete tourism} tourism=* & tourism ~ '(hotel|hostel|motel|guest_house|bed_and_breakfast|alpine_hut|chalet)' [0x13 resolution 22] tourism=zoo [0x17 resolution 22] building=church | building=chapel | building=cathedral | amenity=place_of_worship [0x06 resolution 23] historic=mine [0x0c resolution 23] historic=archaeological_site & building!=* [0x17 resolution 22] (historic=castle | historic=fort | historic=ruins) & building=* { name '${name}' | '${historic}' } [0x06 resolution 22] historic=* & (building=bunker | historic=bomb_crater | historic=abandoned | historic=no | historic=yes | historic=disused) {delete historic} historic=* & building=* { name '${name}' | 'historic building' } [0x06 resolution 24] historic=* & building!=* [0x21 resolution 24] #amenity=kindergarten [0x0a resolution 24] amenity=college & building=* [0x13 resolution 24] amenity=college [0x0a resolution 22] amenity=grave_yard [0x1a resolution 22] amenity=hospital [0x0b resolution 22] amenity=parking & building!=* [0x05 resolution 23] amenity=parking & building=* & (parking!=underground | layer!=-1) [0x13 resolution 24] amenity=bicycle_parking & building!=* [0x05 resolution 23] amenity=bicycle_parking & building=* [0x13 resolution 24] amenity=restaurant [0x13 resolution 24] amenity=school & building=* [0x13 resolution 24] amenity=school [0x0a resolution 23] amenity=supermarket [0x08 resolution 24] amenity=university & building=* [0x13 resolution 24] amenity=university [0x0a resolution 20] admin_level=8 & name ~ '(Liège|Charleroi|Milano|Torino|Praha|Wien|Barcelona|Budapest)' [0x03 resolution 16-18] landuse=residential & building=yes {delete landuse} landuse=residential & place=* & name!=* {delete place} landuse=residential {add name='${is_in:hamlet}' | '${is_in:locality}' | '${is_in:neigbourhood}' | '${is_in:quarter}' | '${is_in:village}' | '${is_in:town}' | '${is_in:suburb}' | '${is_in:city}'} landuse=residential {add name='${mkgmap:admin_level11}' | '${mkgmap:admin_level10}' | '${mkgmap:admin_level9}' | '${mkgmap:admin_level8}' | '${mkgmap:admin_level7}' | '${mkgmap:admin_level6}'} landuse=residential & area_size() >=500000 [0x03 resolution 14-23 continue] landuse=residential & area_size() >=250000 & area_size() < 500000 [0x03 resolution 16-23 continue] landuse=residential & area_size() >=50000 & area_size() < 250000 [0x03 resolution 18-23 continue] landuse=residential & area_size() < 50000 [0x03 resolution 19-23 continue] landuse=residential [0x02 resolution 24] (place=city | boundary=city) & name=* [0x01 resolution 21] admin_level=11 & boundary=administrative & name=* [0x01 resolution 22] (place=town | boundary=town) & name=* [0x01 resolution 22] (place=village | boundary=village) & name=* [0x01 resolution 23] (place=hamlet | boundary=hamlet) & name=* [0x01 resolution 23] place=island | place=islet [0x010100 resolution 18 continue] landuse=allotments | landuse=orchard | landuse=vineyard | landuse=plant_nursery [0x4e resolution 23] (landuse=reservoir | landuse=basin) & basin!=detention & basin!=infiltration [0x3d resolution 21-18 continue] (landuse=reservoir | landuse=basin) & basin!=detention & basin!=infiltration [0x3c resolution 24-22 continue] (landuse=cemetary | landuse=cemetery) & cemetery!=sea [0x1a resolution 22] landuse=commercial & building=* [0x13 resolution 24 continue] landuse=commercial [0x0c resolution 20] landuse=construction & construction=building [0x13 resolution 24] landuse=construction [0x0d resolution 21] landuse=farm | landuse=farmland [0x1f resolution 22] landuse=farmyard [0x02 resolution 24] forest_from_relation=yes {name '${fname}'} [0x50 resolution 16-18 continue] toponym=forest {name '${name}'} [0x50 resolution 16-18 continue] boundary = protected_area & name=Veluwe [0x50 resolution 14-17 continue] (landuse=forest | natural=wood) & area_size() > 500000 [0x50 resolution 14-19 continue] (landuse=forest | natural=wood) [0x15 resolution 20-22 continue] (landuse=forest | natural=wood) & (area_size() < 250000 | source=3dShapes) [0x14 resolution 23 continue] (landuse=forest | natural=wood) & area_size() >=250000 & source!=3dShapes [0x23 resolution 23 continue] leisure=birdhide [0x13 resolution 23] leisure=garden & (garden:type=arboretum | garden:type=botanical) {set leisure=park} leisure=park [0x17 resolution 20 continue] natural=scrub [0x4f resolution 21] (landuse=grass & source!=3dShapes) | landuse=village_green | landuse=meadow | landcover=grass | leisure=garden [0x1e resolution 22] landuse=greenfield [0x0d resolution 21] landuse=greenhouse | landuse=greenhouse_horticulture & (mkgmap:country=NLD | mkgmap:admin_level4="Vlaanderen") [0x4e default_name="glastuinbouw" resolution 21] landuse=greenhouse | landuse=greenhouse_horticulture & mkgmap:country=DEU [0x4e default_name="Gewächshaus" resolution 21] landuse=greenhouse | landuse=greenhouse_horticulture [0x4e default_name="greenhouse" resolution 21] landuse=industrial & building=* [0x13 resolution 24 continue] (landuse=industrial | power=plant | power=generator) & seamark:type!=production_area [0x0c resolution 18] landuse=landfill & (mkgmap:country=NLD | mkgmap:admin_level4="Vlaanderen") [0x0c default_name="vuilstortplaats" resolution 22] landuse=landfill & mkgmap:country=DEU [0x0c default_name="Deponie" resolution 22] landuse=landfill & (mkgmap:country=FRA | mkgmap:admin_level4="Wallonie" | mkgmap:country=LUX) [0x0c default_name="Centre d'enfouissement" resolution 22] landuse=landfill [0x0c default_name="landfill" resolution 22] landuse=military [0x04 default_name="militair" resolution 21] landuse=quarry | man_made=surface_mine [0x0c resolution 21] landuse=recreation_ground [0x19 resolution 22] landuse=retail & building=* [0x13 resolution 23 continue] landuse=retail [0x08 resolution 21] landuse=vineyard [0x4e resolution 21] #leisure=common [0x17 resolution 21] leisure=golf_course [0x18 resolution 22] leisure=marina [0x09 resolution 23] leisure=pitch & sport=soccer & (mkgmap:country=NLD | mkgmap:admin_level4="Vlaanderen") [0x19 default_name="voetbalveld" resolution 23] leisure=pitch & sport=soccer & mkgmap:country=DEU [0x19 default_name="Fussballfeld" resolution 23] leisure=pitch & sport=soccer & (mkgmap:country=FRA | mkgmap:admin_level4="Wallonie" | mkgmap:country=LUX) [0x19 default_name="terrain de football" resolution 23] leisure=pitch & sport=soccer [0x19 resolution 23] leisure=pitch & sport=tennis [0x19 default_name="tennis" resolution 23] leisure=pitch & sport=hockey [0x19 default_name="hockey" resolution 23] leisure=pitch & sport=skateboard [0x0e default_name="skatepark" resolution 23] leisure=pitch & sport=basketball [0x0e default_name="basketball" resolution 23] leisure=pitch { name '${name} (${sport})' | '${name}' | '${sport}' } [0x19 resolution 23] leisure=playground [0x19 resolution 24] leisure=recreation_ground | leisure=summer_camp [0x19 resolution 23 continue] leisure=sports_center | leisure=sports_centre | leisure=ice_rink | leisure=water_park [0x19 resolution 23 continue] leisure=stadium [0x19 resolution 23 continue] leisure=track [0x19 resolution 23] leisure=swimming_pool | amenity=swimming_pool [0x3d resolution 23 continue] man_made=water_tower | man_made=tower | man_made=telescope [0x13 resolution 24] military=airfield [0x04 resolution 20] military=barracks [0x04 resolution 23] military=danger_area [0x04 resolution 20] military=range [0x04 resolution 20] natural=beach [0x53 resolution 20] natural=bedrock | natural=cliff | natural=scree | natural=rock | natural=bare_rock | geological=volcanic_lava_field [0x40 resolution 20] natural=glacier [0x4d resolution 14] natural=heath [0x20 resolution 21] natural=marsh [0x51 resolution 21] natural=mud [0x51 resolution 21] natural=sea [0x32 resolution 12] natural=fell [0x41 resolution 20] # shops (shop=bicycle | amenity=bicycle_parking | amenity=bicycle_rental) & building=* [0x13 resolution 22] shop=* & building=* [0x13 resolution 23] # squares, plazas, bridges waterway=dam [0x0e default_name="dam" resolution 22] highway=rest_area [0x19 resolution 23] highway=services [0x18 resolution 23] highway=* & (area=yes | mkgmap:mp_created=true) [0x0e resolution 23] area:highway=bridge | man_made=bridge | building=bridge [0x0e default_name="bridge" resolution 23] area:highway=* [0x0e resolution 23] man_made=pier [0x0e default_name="pier" resolution 23 continue] #man_made=reinforced_slope | man_made=groyne [0x27 resolution 23] (public_transport=platform | railway=platform) & area=yes { name '${name}' | '${ref}' } [0x0e default_name="perron" resolution 23] # building tags include 'inc/bag'; building=no {delete building} building=* & building!=yes { name '${name}' | '${building}' } [0x13 resolution 24] building=* [0x13 resolution 24] natural=land [0x27 resolution 20] natural=background [0x010100 resolution 12] # The finalizer section is executed for each element when a rule with an element type matches include 'inc/compat_polygons';